The single slot graphics card features 8GB GDDR6 memory and four DisplayPort 1.4 outputs to drive up to four 4K displays. The AMD Radeon Pro W5500 follows on from the Radeon Pro W5700 to become AMD’s second professional GPU based on its new 7nm ‘Navi’ RDNA architecture. At $399, it might be priced like a professional GPU for CAD or BIM, but it’s significantly more powerful and can also be used for VR. Now with the release of the AMD Radeon Pro W5500 those with more limited budgets can also get on board. The ‘VR Ready’ Nvidia Quadro RTX 4000 and AMD Radeon Pro W5700 would certainly get you there but will set you back around £700 and typically take the cost of your workstation beyond £2,000. To use these GPU hungry applications effectively you’d have had to invest in a more powerful and more expensive GPU. If you currently own a sub £400 professional graphics card you probably won’t be getting the performance you need for real-time viz, especially at 4K resolution. Tools like Enscape, Lumion, Twinmotion, Unity, Unreal Engine, IrisVR, VR4CAD, eDrawings Professional and more will happily devour all the graphics processing power you throw at them. These applications are extremely GPU intensive and are not bottlenecked by the CPU in the same way that CAD software typically is. In architecture in particular, the use of real-time visualisation and Virtual Reality (VR) is on the rise. With top-end cards costing close to £5,000 you could end up wasting lots of money on graphics processing power you never use.īut workflows are changing. So, even if you got the most powerful workstation graphics card in the world, your 3D model still wouldn’t move more smoothly. In other words, 3D performance is bottlenecked by the CPU, not the GPU. In case you want to reuse parts of old projects without modifying them, simply copy what’s needed to a new project and then do not save the source files when the job is done.īe advised that V-Ray Next for Rhino licenses also work with V-Ray 3.6, allowing anyone who purchases an upgrade to complete unfinished projects using V-Ray 3.6 if needed.The fact is, the majority of 3D design software is very CPU-limited. If you wish to keep a specific project file compatible with v3.60.03 you can keep a copy of it as it is and the migrate the original to v4.10.01. If a project is opened using an older V-Ray version than the one it was created with a prompt message will offer wiping all V-Ray data to ensure file stability. V-Ray for Rhino is not forward-compatible, meaning projects done with V-Ray Next will not be read correctly with V-Ray 3.6 or older versions. The Hybrid-Mode doesn’t help so much, so my DualXeon could help to save 10% of the render time most, but it’s not worth for me - I get heat problems for the CPU since the GPUs are heating to much. (min/max subdivs 1/100 works for quite universal). If something should crash, than not the display.Īlso I found the GPU mode is faster if I disable the progressive mode. But most I use the 1080ti for system/Rhino/display and the 2x2080ti for rendering only. If I render per 2x2080ti and 1x1080ti than I get approx. Finally I bought two 2080ti and get my complex train interiors in approx. Old speed, but the detail quality is very nice, no splotches anymore and fine details are kept. So, one 2080ti in BF+LC allow to render my interiors in ~20min again. Jumping from LC+IM to LC+BF cost some render time. So, a well adjusted LC+IM setup allow me to render an interior scene in high res in 20min in the past. I was quite disappointed by the fact, that the new V-Ray based on the “new approach” without subdivs was quite slow. My impression was one 1080ti is so fast like my old DualXeon. I use V-Ray GPU rendering a lot now and I like the speed in comparison to my DualXeon (32x3,2GHz).
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